#pragma once
#include <stddef.h>
#include <memory>
#include <c10/core/Device.h>
#include <c10/util/Exception.h>
#include <c10/util/ThreadLocalDebugInfo.h>
#include <c10/util/UniqueVoidPtr.h>
namespace c10 {
// A DataPtr is a unique pointer (with an attached deleter and some
// context for the deleter) to some memory, which also records what
// device is for its data.
//
// nullptr DataPtrs can still have a nontrivial device; this allows
// us to treat zero-size allocations uniformly with non-zero allocations.
//
class C10_API DataPtr {
private:
c10::detail::UniqueVoidPtr ptr_;
Device device_;
public:
// Choice of CPU here is arbitrary; if there's an "undefined" device
// we could use that too
DataPtr() : ptr_(), device_(DeviceType::CPU) {}
DataPtr(void* data, Device device) : ptr_(data), device_(device) {}
DataPtr(void* data, void* ctx, DeleterFnPtr ctx_deleter, Device device)
: ptr_(data, ctx, ctx_deleter), device_(device) {}
void* operator->() const {
return ptr_.get();
}
void clear() {
ptr_.clear();
}
void* get() const {
return ptr_.get();
}
void* get_context() const {
return ptr_.get_context();
}
void* release_context() {
return ptr_.release_context();
}
std::unique_ptr<void, DeleterFnPtr>&& move_context() {
return ptr_.move_context();
}
operator bool() const {
return static_cast<bool>(ptr_);
}
template <typename T>
T* cast_context(DeleterFnPtr expected_deleter) const {
return ptr_.cast_context<T>(expected_deleter);
}
DeleterFnPtr get_deleter() const {
return ptr_.get_deleter();
}
/**
* Compare the deleter in a DataPtr to expected_deleter.
* If it matches, replace the deleter with new_deleter
* and return true; otherwise, does nothing and returns
* false.
*
* In general, it is not safe to unconditionally set the
* deleter on a DataPtr, because you don't know what
* the deleter is, and thus will have a hard time properly
* disposing of the deleter without storing the original
* deleter (this is difficult to do, because DeleterFnPtr
* is not a closure, and because the context on DataPtr is
* only a single word, you generally don't have enough
* space to store both the original deleter and its context).
* However, in some cases, you know /exactly/ what the deleter
* is, and you have a new deleter that manually wraps
* the old one. In this case, you can safely swap the deleter
* after asserting that the deleters line up.
*
* What are the requirements on new_deleter? It must still
* properly dispose of the void* pointer passed in as its argument,
* where void* is whatever the context of the original deleter
* is. So in general, you expect the new deleter to look something
* like this:
*
* [](void* ptr) {
* some_new_stuff(ptr);
* get_orig_allocator()->raw_deleter(ptr);
* }
*
* Note that it won't work to close over the original
* allocator; you don't have enough space to do that! Also,
* it's unsafe to assume that the passed in pointer in
* question is the memory pointer in question; it might not
* be; be sure to read the source code of the Allocator
* in question to confirm this.
*/
C10_NODISCARD bool compare_exchange_deleter(DeleterFnPtr expected_deleter, DeleterFnPtr new_deleter) {
return ptr_.compare_exchange_deleter(expected_deleter, new_deleter);
}
Device device() const {
return device_;
}
// Unsafely mutates the device on a DataPtr. Under normal use,
// you should never actually need to call this function.
// We need this for the implementation of the hack detailed
// in Note [Masquerading as CUDA]
void unsafe_set_device(Device device) {
device_ = device;
}
};
// NB: Device is NOT tested for here; a CUDA nullptr is as much a nullptr as a
// CPU nullptr
inline bool operator==(const DataPtr& dp, std::nullptr_t) noexcept {
return !dp;
}
inline bool operator==(std::nullptr_t, const DataPtr& dp) noexcept {
return !dp;
}
inline bool operator!=(const DataPtr& dp, std::nullptr_t) noexcept {
return dp;
}
inline bool operator!=(std::nullptr_t, const DataPtr& dp) noexcept {
return dp;
}
// Note [raw_allocate/raw_deallocate and Thrust]
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Thrust's support for custom allocators requires us to write something
// like this:
//
// class ThrustAllocator {
// char* allocate(size_t);
// void deallocate(char*, size_t);
// };
//
// This is not good for our unique_ptr based allocator interface, as
// there is no way to get to the context when we free.
//
// However, in some cases the context is exactly the same as
// the data pointer. In this case, we can support the "raw"
// allocate and deallocate interface. This is what
// raw_deleter signifies. By default, it returns a nullptr, which means that
// the raw interface is not implemented. Be sure to implement it whenever
// possible, or the raw interface will incorrectly reported as unsupported,
// when it is actually possible.
struct C10_API Allocator {
virtual ~Allocator() = default;
virtual DataPtr allocate(size_t n) const = 0;
// If this returns a non nullptr, it means that allocate()
// is guaranteed to return a unique_ptr with this deleter attached;
// it means the rawAllocate and rawDeallocate APIs are safe to use.
// This function MUST always return the same BoundDeleter.
virtual DeleterFnPtr raw_deleter() const {
return nullptr;
}
void* raw_allocate(size_t n) {
auto dptr = allocate(n);
AT_ASSERT(dptr.get() == dptr.get_context());
return dptr.release_context();
}
void raw_deallocate(void* ptr) {
auto d = raw_deleter();
AT_ASSERT(d);
d(ptr);
}
};
// This context is used to generate DataPtr which have arbitrary
// std::function deleters associated with them. In some user facing
// functions, we give a (user-friendly) interface for constructing
// tensors from external data which take an arbitrary std::function
// deleter. Grep for InefficientStdFunctionContext to find these
// occurrences.
//
// This context is inefficient because we have to do a dynamic
// allocation InefficientStdFunctionContext, on top of the dynamic
// allocation which is implied by std::function itself.
struct C10_API InefficientStdFunctionContext {
std::unique_ptr<void, std::function<void(void*)>> ptr_;
InefficientStdFunctionContext(
std::unique_ptr<void, std::function<void(void*)>>&& ptr)
: ptr_(std::move(ptr)) {}
static DataPtr makeDataPtr(
void* ptr,
const std::function<void(void*)>& deleter,
Device device);
};
/** Set the allocator for DeviceType `t`. The passed in allocator pointer is
* expected to have static lifetime; this function does NOT take ownership
* of the raw pointer. (The reason for this is to prevent existing pointers
* to an allocator of a particular device from being invalidated when
* SetAllocator is called.)
*
* Also note that this is not thread-safe, and we assume this function will
* only be called during initialization.
*
* The 'priority' flag is introduced when we want to overwrite the default
* allocator, since the allocators are set statically. The default priority
* is 0, which means the lowest. Only higher or equal priority can overwrite
* existing ones.
*/
C10_API void SetAllocator(DeviceType t, Allocator* alloc, uint8_t priority = 0);
C10_API Allocator* GetAllocator(const DeviceType& t);
template <DeviceType t>
struct AllocatorRegisterer {
explicit AllocatorRegisterer(Allocator* alloc) {
SetAllocator(t, alloc);
}
};
#define REGISTER_ALLOCATOR(t, f) \
namespace { \
static AllocatorRegisterer<t> g_allocator_d(f); \
}
// An interface for reporting thread local memory usage
// per device
struct C10_API MemoryReportingInfoBase : public c10::DebugInfoBase {
MemoryReportingInfoBase();
virtual ~MemoryReportingInfoBase() {}
// Negative alloc_size corresponds to freeing of the memory
virtual void reportMemoryUsage(void* ptr, int64_t alloc_size, Device device) = 0;
virtual bool memoryProfilingEnabled() const = 0;
};
C10_API bool memoryProfilingEnabled();
C10_API void reportMemoryUsageToProfiler(void* ptr, int64_t alloc_size, Device device);
} // namespace c10