#pragma once
#include <c10/macros/Macros.h>
#include <limits>
namespace c10 {
/// Constructors
inline C10_HOST_DEVICE BFloat16::BFloat16(float value) {
#if defined(CUDA_VERSION) && CUDA_VERSION >= 11000 && defined(__CUDA_ARCH__) && __CUDA_ARCH__ >= 800
x = __bfloat16_as_ushort(__float2bfloat16(value));
#else
// RNE by default
x = detail::round_to_nearest_even(value);
#endif
}
/// Implicit conversions
inline C10_HOST_DEVICE BFloat16::operator float() const {
#if defined(CUDA_VERSION) && CUDA_VERSION >= 11000
return __bfloat162float(*reinterpret_cast<const __nv_bfloat16*>(&x));
#else
return detail::f32_from_bits(x);
#endif
}
#if defined(CUDA_VERSION) && CUDA_VERSION >= 11000
inline C10_HOST_DEVICE BFloat16::BFloat16(const __nv_bfloat16& value) {
x = *reinterpret_cast<const unsigned short*>(&value);
}
inline C10_HOST_DEVICE BFloat16::operator __nv_bfloat16() const {
return *reinterpret_cast<const __nv_bfloat16*>(&x);
}
#endif
// CUDA intrinsics
#if defined(__CUDACC__) || defined(__HIPCC__)
inline C10_DEVICE BFloat16 __ldg(const BFloat16* ptr) {
#if defined(CUDA_VERSION) && CUDA_VERSION >= 11000 && defined(__CUDA_ARCH__) && __CUDA_ARCH__ >= 800
return __ldg(reinterpret_cast<const __nv_bfloat16 *>(ptr));
#else
return *ptr;
#endif
}
#endif
/// Arithmetic
inline C10_HOST_DEVICE BFloat16 operator+(const BFloat16& a, const BFloat16& b) {
return static_cast<float>(a) + static_cast<float>(b);
}
inline C10_HOST_DEVICE BFloat16 operator-(const BFloat16& a, const BFloat16& b) {
return static_cast<float>(a) - static_cast<float>(b);
}
inline C10_HOST_DEVICE BFloat16 operator*(const BFloat16& a, const BFloat16& b) {
return static_cast<float>(a) * static_cast<float>(b);
}
inline C10_HOST_DEVICE BFloat16 operator/(const BFloat16& a, const BFloat16& b) __ubsan_ignore_float_divide_by_zero__ {
return static_cast<float>(a) / static_cast<float>(b);
}
inline C10_HOST_DEVICE BFloat16 operator-(const BFloat16& a) {
return -static_cast<float>(a);
}
inline C10_HOST_DEVICE BFloat16& operator+=(BFloat16& a, const BFloat16& b) {
a = a + b;
return a;
}
inline C10_HOST_DEVICE BFloat16& operator-=(BFloat16& a, const BFloat16& b) {
a = a - b;
return a;
}
inline C10_HOST_DEVICE BFloat16& operator*=(BFloat16& a, const BFloat16& b) {
a = a * b;
return a;
}
inline C10_HOST_DEVICE BFloat16& operator/=(BFloat16& a, const BFloat16& b) {
a = a / b;
return a;
}
inline C10_HOST_DEVICE BFloat16& operator|(BFloat16& a, const BFloat16& b) {
a.x = a.x | b.x;
return a;
}
inline C10_HOST_DEVICE BFloat16& operator^(BFloat16& a, const BFloat16& b) {
a.x = a.x ^ b.x;
return a;
}
inline C10_HOST_DEVICE BFloat16& operator&(BFloat16& a, const BFloat16& b) {
a.x = a.x & b.x;
return a;
}
/// Arithmetic with floats
inline C10_HOST_DEVICE float operator+(BFloat16 a, float b) {
return static_cast<float>(a) + b;
}
inline C10_HOST_DEVICE float operator-(BFloat16 a, float b) {
return static_cast<float>(a) - b;
}
inline C10_HOST_DEVICE float operator*(BFloat16 a, float b) {
return static_cast<float>(a) * b;
}
inline C10_HOST_DEVICE float operator/(BFloat16 a, float b) {
return static_cast<float>(a) / b;
}
inline C10_HOST_DEVICE float operator+(float a, BFloat16 b) {
return a + static_cast<float>(b);
}
inline C10_HOST_DEVICE float operator-(float a, BFloat16 b) {
return a - static_cast<float>(b);
}
inline C10_HOST_DEVICE float operator*(float a, BFloat16 b) {
return a * static_cast<float>(b);
}
inline C10_HOST_DEVICE float operator/(float a, BFloat16 b) {
return a / static_cast<float>(b);
}
inline C10_HOST_DEVICE float& operator+=(float& a, const BFloat16& b) {
return a += static_cast<float>(b);
}
inline C10_HOST_DEVICE float& operator-=(float& a, const BFloat16& b) {
return a -= static_cast<float>(b);
}
inline C10_HOST_DEVICE float& operator*=(float& a, const BFloat16& b) {
return a *= static_cast<float>(b);
}
inline C10_HOST_DEVICE float& operator/=(float& a, const BFloat16& b) {
return a /= static_cast<float>(b);
}
/// Arithmetic with doubles
inline C10_HOST_DEVICE double operator+(BFloat16 a, double b) {
return static_cast<double>(a) + b;
}
inline C10_HOST_DEVICE double operator-(BFloat16 a, double b) {
return static_cast<double>(a) - b;
}
inline C10_HOST_DEVICE double operator*(BFloat16 a, double b) {
return static_cast<double>(a) * b;
}
inline C10_HOST_DEVICE double operator/(BFloat16 a, double b) {
return static_cast<double>(a) / b;
}
inline C10_HOST_DEVICE double operator+(double a, BFloat16 b) {
return a + static_cast<double>(b);
}
inline C10_HOST_DEVICE double operator-(double a, BFloat16 b) {
return a - static_cast<double>(b);
}
inline C10_HOST_DEVICE double operator*(double a, BFloat16 b) {
return a * static_cast<double>(b);
}
inline C10_HOST_DEVICE double operator/(double a, BFloat16 b) {
return a / static_cast<double>(b);
}
/// Arithmetic with ints
inline C10_HOST_DEVICE BFloat16 operator+(BFloat16 a, int b) {
return a + static_cast<BFloat16>(b);
}
inline C10_HOST_DEVICE BFloat16 operator-(BFloat16 a, int b) {
return a - static_cast<BFloat16>(b);
}
inline C10_HOST_DEVICE BFloat16 operator*(BFloat16 a, int b) {
return a * static_cast<BFloat16>(b);
}
inline C10_HOST_DEVICE BFloat16 operator/(BFloat16 a, int b) {
return a / static_cast<BFloat16>(b);
}
inline C10_HOST_DEVICE BFloat16 operator+(int a, BFloat16 b) {
return static_cast<BFloat16>(a) + b;
}
inline C10_HOST_DEVICE BFloat16 operator-(int a, BFloat16 b) {
return static_cast<BFloat16>(a) - b;
}
inline C10_HOST_DEVICE BFloat16 operator*(int a, BFloat16 b) {
return static_cast<BFloat16>(a) * b;
}
inline C10_HOST_DEVICE BFloat16 operator/(int a, BFloat16 b) {
return static_cast<BFloat16>(a) / b;
}
//// Arithmetic with int64_t
inline C10_HOST_DEVICE BFloat16 operator+(BFloat16 a, int64_t b) {
return a + static_cast<BFloat16>(b);
}
inline C10_HOST_DEVICE BFloat16 operator-(BFloat16 a, int64_t b) {
return a - static_cast<BFloat16>(b);
}
inline C10_HOST_DEVICE BFloat16 operator*(BFloat16 a, int64_t b) {
return a * static_cast<BFloat16>(b);
}
inline C10_HOST_DEVICE BFloat16 operator/(BFloat16 a, int64_t b) {
return a / static_cast<BFloat16>(b);
}
inline C10_HOST_DEVICE BFloat16 operator+(int64_t a, BFloat16 b) {
return static_cast<BFloat16>(a) + b;
}
inline C10_HOST_DEVICE BFloat16 operator-(int64_t a, BFloat16 b) {
return static_cast<BFloat16>(a) - b;
}
inline C10_HOST_DEVICE BFloat16 operator*(int64_t a, BFloat16 b) {
return static_cast<BFloat16>(a) * b;
}
inline C10_HOST_DEVICE BFloat16 operator/(int64_t a, BFloat16 b) {
return static_cast<BFloat16>(a) / b;
}
} // namespace c10
namespace std {
template <>
class numeric_limits<c10::BFloat16> {
public:
static constexpr bool is_signed = true;
static constexpr bool is_specialized = true;
static constexpr bool is_integer = false;
static constexpr bool is_exact = false;
static constexpr bool has_infinity = true;
static constexpr bool has_quiet_NaN = true;
static constexpr bool has_signaling_NaN = true;
static constexpr auto has_denorm = numeric_limits<float>::has_denorm;
static constexpr auto has_denorm_loss =
numeric_limits<float>::has_denorm_loss;
static constexpr auto round_style = numeric_limits<float>::round_style;
static constexpr bool is_iec559 = false;
static constexpr bool is_bounded = true;
static constexpr bool is_modulo = false;
static constexpr int digits = 8;
static constexpr int digits10 = 2;
static constexpr int max_digits10 = 4;
static constexpr int radix = 2;
static constexpr int min_exponent = -125;
static constexpr int min_exponent10 = -37;
static constexpr int max_exponent = 128;
static constexpr int max_exponent10 = 38;
static constexpr auto traps = numeric_limits<float>::traps;
static constexpr auto tinyness_before =
numeric_limits<float>::tinyness_before;
static constexpr c10::BFloat16 min() {
return c10::BFloat16(0x0080, c10::BFloat16::from_bits());
}
static constexpr c10::BFloat16 lowest() {
return c10::BFloat16(0xFF7F, c10::BFloat16::from_bits());
}
static constexpr c10::BFloat16 max() {
return c10::BFloat16(0x7F7F, c10::BFloat16::from_bits());
}
static constexpr c10::BFloat16 epsilon() {
return c10::BFloat16(0x3C00, c10::BFloat16::from_bits());
}
static constexpr c10::BFloat16 round_error() {
return c10::BFloat16(0x3F00, c10::BFloat16::from_bits());
}
static constexpr c10::BFloat16 infinity() {
return c10::BFloat16(0x7F80, c10::BFloat16::from_bits());
}
static constexpr c10::BFloat16 quiet_NaN() {
return c10::BFloat16(0x7FC0, c10::BFloat16::from_bits());
}
static constexpr c10::BFloat16 signaling_NaN() {
return c10::BFloat16(0x7F80, c10::BFloat16::from_bits());
}
static constexpr c10::BFloat16 denorm_min() {
return c10::BFloat16(0x0001, c10::BFloat16::from_bits());
}
};
} // namespace std