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neilisaac / torch   python

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Version: 1.8.0 

/ include / torch / csrc / jit / ir / constants.h

#pragma once
#include <ATen/core/ivalue.h>
#include <ATen/core/jit_type.h>
#include <torch/csrc/WindowsTorchApiMacro.h>
#include <torch/csrc/jit/frontend/source_range.h>
#include <torch/csrc/jit/ir/scope.h>

// helpers for handling constants in the IR
// - create constant nodes from ints, floats, intlist, Tensors, and other types
// - implement primitive constant ops.
namespace torch {
namespace jit {

using ::c10::IValue;

struct Graph;
struct Value;

// thrown when insertConstant cannot encode the IValue into a graph
struct TORCH_API constant_not_supported_error : public std::runtime_error {
  using runtime_error::runtime_error;
};

TORCH_API Value* insertConstant(
    Graph& g,
    const IValue& val,
    c10::optional<SourceRange> loc = c10::nullopt,
    c10::optional<ScopePtr> scope = c10::nullopt);

// note: prefer g.insertConsant(val, loc) which does exactly the same thing
// this function is only declared/defined here because its implementation is
// closely related to the implementation of prim::Constant that is also in
// constants.cpp.
//
// returns a c10::nullopt if the IValue kind cannot be inserted as a constant
TORCH_API c10::optional<Value*> tryInsertConstant(
    Graph& g,
    const IValue& val,
    c10::optional<SourceRange> loc = c10::nullopt,
    c10::optional<ScopePtr> scope = c10::nullopt);

////////////////////////////////////////////////////////////////////////////////
// Helper for retrieving constants
////////////////////////////////////////////////////////////////////////////////

// attempt to convert a (possibly constant) Value* into an interpreter value
// (IValue). returns c10::nullopt if the Value* was not constant
TORCH_API c10::optional<IValue> toIValue(const Value* v);

// if a value is a constant then try to turn into type T using the
// same rules as the interpreter
template <typename T>
c10::optional<T> constant_as(const Value* v) {
  if (auto ivalue = toIValue(v)) {
    return ivalue->to<T>();
  }
  return c10::nullopt;
}
} // namespace jit
} // namespace torch