/**
* Copyright 2013-2015, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule fetchWithRetries
* @typechecks
* @flow
*/
'use strict';
var ExecutionEnvironment = require('ExecutionEnvironment');
var Promise = require('Promise');
var sprintf = require('sprintf');
var fetch = require('fetch');
var warning = require('warning');
export type InitWithRetries = {
body?: mixed;
cache?: ?string;
credentials?: ?string;
fetchTimeout?: ?number;
headers?: mixed;
method?: ?string;
mode?: ?string;
retryDelays?: ?Array<number>;
};
var DEFAULT_TIMEOUT = 15000;
var DEFAULT_RETRIES = [1000, 3000];
/**
* Makes a POST request to the server with the given data as the payload.
* Automatic retries are done based on the values in `retryDelays`.
*/
function fetchWithRetries(
uri: string,
initWithRetries?: ?InitWithRetries
): Promise {
var {fetchTimeout, retryDelays, ...init} = initWithRetries || {};
var _fetchTimeout = fetchTimeout != null ? fetchTimeout : DEFAULT_TIMEOUT;
var _retryDelays = retryDelays != null ? retryDelays : DEFAULT_RETRIES;
var requestsAttempted = 0;
var requestStartTime = 0;
return new Promise((resolve, reject) => {
/**
* Sends a request to the server that will timeout after `fetchTimeout`.
* If the request fails or times out a new request might be scheduled.
*/
function sendTimedRequest(): void {
requestsAttempted++;
requestStartTime = Date.now();
var isRequestAlive = true;
var request = fetch(uri, init);
var requestTimeout = setTimeout(() => {
isRequestAlive = false;
if (shouldRetry(requestsAttempted)) {
warning(false, 'fetchWithRetries: HTTP timeout, retrying.');
retryRequest();
} else {
reject(new Error(sprintf(
'fetchWithRetries(): Failed to get response from server, ' +
'tried %s times.',
requestsAttempted
)));
}
}, _fetchTimeout);
request.then(response => {
clearTimeout(requestTimeout);
if (isRequestAlive) {
// We got a response, we can clear the timeout.
if (response.status >= 200 && response.status < 300) {
// Got a response code that indicates success, resolve the promise.
resolve(response);
} else if (shouldRetry(requestsAttempted)) {
// Fetch was not successful, retrying.
// TODO(#7595849): Only retry on transient HTTP errors.
warning(false, 'fetchWithRetries: HTTP error, retrying.'),
retryRequest();
} else {
// Request was not successful, giving up.
var error: any = new Error(sprintf(
'fetchWithRetries(): Still no successful response after ' +
'%s retries, giving up.',
requestsAttempted
));
error.response = response;
reject(error);
}
}
}).catch(error => {
clearTimeout(requestTimeout);
if (shouldRetry(requestsAttempted)) {
retryRequest();
} else {
reject(error);
}
});
}
/**
* Schedules another run of sendTimedRequest based on how much time has
* passed between the time the last request was sent and now.
*/
function retryRequest(): void {
var retryDelay = _retryDelays[requestsAttempted - 1];
var retryStartTime = requestStartTime + retryDelay;
// Schedule retry for a configured duration after last request started.
setTimeout(sendTimedRequest, retryStartTime - Date.now());
}
/**
* Checks if another attempt should be done to send a request to the server.
*/
function shouldRetry(attempt: number): boolean {
return (
ExecutionEnvironment.canUseDOM &&
attempt <= _retryDelays.length
);
}
sendTimedRequest();
});
}
module.exports = fetchWithRetries;