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enable / testing.py
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# (C) Copyright 2005-2021 Enthought, Inc., Austin, TX
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in LICENSE.txt and may be redistributed only under
# the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
#
# Thanks for using Enthought open source!
from unittest.mock import Mock

from traits.api import Undefined

from enable.abstract_window import AbstractWindow
from enable.events import DragEvent, KeyEvent, MouseEvent
from kiva.testing import KivaTestAssistant


class _MockWindow(AbstractWindow):

    # FIXME: for some reason I cannot replace these functions with a Mock
    def _get_control_size(self):
        return 0, 0

    def _redraw(self, coordinates=None):
        pass

    _drag_result = None

    def set_drag_result(self, result):
        self._drag_result = result


class EnableTestAssistant(KivaTestAssistant):
    """ Mixin helper for enable/chaco components.
    """

    def press_move_release(self, interactor, points, window=None,
                           alt_down=False, control_down=False,
                           shift_down=False):
        """ Simulate the action of left click pressing, dragging and releasing
        the mouse.

        Parameters
        ----------
        interactor : enable interactor object
            This is object where the mouse events will be dispatched to.

        points : A list of x,y tuple
            The x,y positions of the three event sections. The first tuple
            will be sent with a left-down event and the last will be sent
            with a left-up. All the other events in the list will be sent
            using a mouse-move event.

        window : AbstractWindow, optional
            The enable AbstractWindow to associate with the event. Default
            is to create a mock class instance. If the window has a mouse
            owner then that interactor is used.  If a non-Mocked window is
            used, then either the test should not require the use of
            get_pointer_position() or should use a mock for the method.

        alt_down : boolean, optional
            The button is pressed while `alt` is down. Default value is False.

        control_down : boolean, optional
            The button is pressed while `control` is down. Default value is
            False.

        shift_down : boolean, optional
            The button is pressed while `shift` is down. Default value is
            False.
        """
        x, y = points[0]
        window = self.create_mock_window() if window is None else window
        self.mouse_down(
            interactor,
            x,
            y,
            "left",
            window=window,
            alt_down=alt_down,
            control_down=control_down,
            shift_down=shift_down,
        )
        for x, y in points[1:-1]:
            self.mouse_move(
                interactor,
                x,
                y,
                window=window,
                alt_down=alt_down,
                control_down=control_down,
                shift_down=shift_down,
                left_down=True,
            )
        x, y = points[-1]
        self.mouse_up(
            interactor,
            x,
            y,
            "left",
            window=window,
            alt_down=alt_down,
            control_down=control_down,
            shift_down=shift_down,
        )

    def create_mock_window(self):
        """ Creates a Mock class that behaves as an enable Abstract Window.

        Returns
        -------
        window : Mock
            A mock class instance of an abstract window.
        """
        window = _MockWindow()
        window._capture_mouse = Mock()
        window.set_pointer = Mock()
        window._release_mouse = Mock()
        window._redraw = Mock()
        window.control = Mock()
        window.control.set_pointer = Mock()
        window.get_pointer_position = Mock()
        return window

    def create_key_press(self, key, window=None, alt_down=False,
                         control_down=False, shift_down=False):
        """ Creates a KeyEvent for the given Key.

        Parameters
        ----------
        key : string
            The key of the event

        window : AbstractWindow, optional
            The enable AbstractWindow to associate with the event. Default
            is to create a mock class instance.

        alt_down : boolean, optional
            The key is pressed while `alt` is down. Default value is False.

        control_down : boolean, optional
            The key is pressed while `control` is down. Default value is
            False.

        shift_down : boolean, optional
            The key is pressed while `shift` is down. Default value is
            False.

        Returns
        -------
        key_event : KeyEvent
             The enable KEyEvent instance of the desired event ready to be
             passed to an enable Interactor.
        """
        key_event = KeyEvent(
            character=key,
            event_type="key_pressed",
            alt_down=alt_down,
            control_down=control_down,
            shift_down=shift_down,
        )
        if window is None:
            key_event.window = self.create_mock_window()
        else:
            key_event.window = window
        return key_event

    def create_mouse_event(self, **kwargs):
        """ Creates a MouseEvent() with the specified attributes.

        """
        # provide defaults for all key shift states
        event_attributes = {
            # key shift states
            "alt_down": False,
            "control_down": False,
            "shift_down": False,
            "mouse_wheel": 0,
            "mouse_wheel_axis": "vertical",
        }
        event_attributes.update(**kwargs)
        event = MouseEvent(**event_attributes)
        return event

    def create_drag_event(self, **kwargs):
        """ Creates a DragEvent() with the specified attributes.
        """
        event = DragEvent(**kwargs)
        return event

    def mouse_down(self, interactor, x, y, button="left", window=None,
                   alt_down=False, control_down=False, shift_down=False):
        """ Send a mouse button down event to the interactor.

        Parameters
        ----------
        interactor : Interactor
            The interactor (or subclass) where to dispatch the event.

        x : float
            The x coordinates of the mouse position

        y : float
            The y coordinates of the mouse position

        button : {'left', 'right'}, optional
            The mouse button for which to simulate a press (down) action.

        window : AbstractWindow, optional
            The enable AbstractWindow to associate with the event. Default
            is to create a mock class instance. If the window has a mouse
            owner then that interactor is used.

        alt_down : boolean, optional
            The button is pressed while `alt` is down. Default value is False.

        control_down : boolean, optional
            The button is pressed while `control` is down. Default value is
            False.

        shift_down : boolean, optional
            The button is pressed while `shift` is down. Default value is
            False.

        Returns
        -------
        event : MouseEvent
            The event instance after it has be processed by the `interactor`.

        """
        window = self.create_mock_window() if window is None else window
        event_attributes = {
            "x": x,
            "y": y,
            "alt_down": alt_down,
            "control_down": control_down,
            "shift_down": shift_down,
            "{0}_down".format(button): True,
            "window": window,
        }
        event = self.create_mouse_event(**event_attributes)
        self._mouse_event_dispatch(
            interactor, event, "{0}_down".format(button)
        )
        return event

    def mouse_dclick(self, interactor, x, y, button="left", window=None,
                     alt_down=False, control_down=False, shift_down=False):
        """ Send a mouse double-click event to the interactor.

        Parameters
        ----------
        interactor : Interactor
            The interactor (or subclass) where to dispatch the event.

        x : float
            The x coordinates of the mouse position

        y : float
            The y coordinates of the mouse position

        button : {'left', 'right'}, optional
            The mouse button for which to simulate a press (down) action.

        window : AbstractWindow, optional
            The enable AbstractWindow to associate with the event. Default
            is to create a mock class instance. If the window has a mouse
            owner then that interactor is used.

        alt_down : boolean, optional
            The button is pressed while `alt` is down. Default value is False.

        control_down : boolean, optional
            The button is pressed while `control` is down. Default value is
            False.

        shift_down : boolean, optional
            The button is pressed while `shift` is down. Default value is
            False.

        Returns
        -------
        event : MouseEvent
            The event instance after it has be processed by the `interactor`.
        """
        window = self.create_mock_window() if window is None else window
        event_attributes = {
            "x": x,
            "y": y,
            "alt_down": alt_down,
            "control_down": control_down,
            "shift_down": shift_down,
            "{0}_down".format(button): True,
            "window": window,
        }
        event = self.create_mouse_event(**event_attributes)
        self._mouse_event_dispatch(
            interactor, event, "{0}_dclick".format(button)
        )
        return event

    def mouse_move(self, interactor, x, y, window=None, alt_down=False,
                   control_down=False, shift_down=False, left_down=Undefined,
                   middle_down=Undefined, right_down=Undefined):
        """ Send a mouse move event to the interactor.

        Parameters
        ----------
        interactor : Interactor
            The interactor (or subclass) where to dispatch the event.

        x : float
            The x coordinates of the mouse position

        y : float
            The y coordinates of the mouse position

        window : AbstractWindow, optional
            The enable AbstractWindow to associate with the event. Default
            is to create a mock class instance. If the window has a mouse
            owner then that interactor is used.  If a non-Mocked window is
            used, then either the test should not require the use of
            get_pointer_position() or should use a mock for the method.

        alt_down : boolean, optional
            The mouse is moved while `alt` is down. Default value is False.

        control_down : boolean, optional
            The mouse is moved while `control` is down. Default value is
            False.

        shift_down : boolean, optional
            The mouse is moved while `shift` is down. Default value is
            False.

        left_down : boolean, optional
            The mouse is moved while `left` is down. Default value is
            Undefined.

        middle_down : boolean, optional
            The mouse is moved while `middle` is down. Default value is
            Undefined.

        right_down : boolean, optional
            The mouse is moved while `right` is down. Default value is
            Undefined.

        Returns
        -------
        event : MouseEvent
            The event instance after it has be processed by the `interactor`.
        """
        window = self.create_mock_window() if window is None else window
        event = self.create_mouse_event(
            x=x,
            y=y,
            window=window,
            alt_down=alt_down,
            control_down=control_down,
            shift_down=shift_down,
            left_down=left_down,
            middle_down=middle_down,
            right_down=right_down,
        )
        if hasattr(window.get_pointer_position, "return_value"):
            # Note: Non-mock windows shouldn't try to get pointer position
            window.get_pointer_position.return_value = (x, y)
        self._mouse_event_dispatch(interactor, event, "mouse_move")
        return event

    def mouse_up(self, interactor, x, y, button="left", window=None,
                 alt_down=False, control_down=False, shift_down=False):
        """ Send a mouse button up event to the interactor.

        Parameters
        ----------
        interactor : Interactor
            The interactor (or subclass) where to dispatch the event.

        x : float
            The x coordinates of the mouse position

        y : float
            The y coordinates of the mouse position

        button : {'left', 'right'}, optional
            The mouse button for which to simulate a release (up) action.

        window : AbstractWindow, optional
            The enable AbstractWindow to associate with the event. Default
            is to create a mock class instance. If the window has a mouse
            owner then that interactor is used.

        alt_down : boolean, optional
            The button is pressed while `alt` is down. Default value is False.

        control_down : boolean, optional
            The button is pressed while `control` is down. Default value is
            False.

        shift_down : boolean, optional
            The button is pressed while `shift` is down. Default value is
            False.

        Returns
        -------
        event : MouseEvent
            The event instance after it has be processed by the `interactor`.
        """
        window = self.create_mock_window() if window is None else window
        event = self.create_mouse_event(
            x=x,
            y=y,
            window=window,
            alt_down=alt_down,
            control_down=control_down,
            shift_down=shift_down,
        )
        self._mouse_event_dispatch(interactor, event, "{0}_up".format(button))
        return event

    def mouse_leave(self, interactor, x, y, window=None,
                    alt_down=False, control_down=False, shift_down=False):
        """ Send a mouse leave event to the interactor.

        Parameters
        ----------
        interactor : Interactor
            The interactor (or subclass) where to dispatch the event.

        x : float
            The x coordinates of the mouse position

        y : float
            The y coordinates of the mouse position

        window : AbstractWindow, optional
            The enable AbstractWindow to associate with the event. Default
            is to create a mock class instance. If the window has a mouse
            owner then that interactor is used.

        alt_down : boolean, optional
            The button is pressed while `alt` is down. Default value is False.

        control_down : boolean, optional
            The button is pressed while `control` is down. Default value is
            False.

        shift_down : boolean, optional
            The button is pressed while `shift` is down. Default value is
            False.

        Returns
        -------
        event : MouseEvent
            The event instance after it has be processed by the `interactor`.

        """
        window = self.create_mock_window() if window is None else window
        event = self.create_mouse_event(
            x=x,
            y=y,
            window=window,
            alt_down=alt_down,
            control_down=control_down,
            shift_down=shift_down,
        )
        self._mouse_event_dispatch(interactor, event, "mouse_leave")
        return event

    def mouse_enter(self, interactor, x, y, window=None,
                    alt_down=False, control_down=False, shift_down=False):
        """ Send a mouse enter event to the interactor.

        Parameters
        ----------
        interactor : Interactor
            The interactor (or subclass) where to dispatch the event.

        x : float
            The x coordinates of the mouse position

        y : float
            The y coordinates of the mouse position

        window : AbstractWindow, optional
            The enable AbstractWindow to associate with the event. Default
            is to create a mock class instance. If the window has a mouse
            owner then that interactor is used.

        alt_down : boolean, optional
            The button is pressed while `alt` is down. Default value is False.

        control_down : boolean, optional
            The button is pressed while `control` is down. Default value is
            False.

        shift_down : boolean, optional
            The button is pressed while `shift` is down. Default value is
            False.

        Returns
        -------
        event : MouseEvent
            The event instance after it has be processed by the `interactor`.

        """
        window = self.create_mock_window() if window is None else window
        event = self.create_mouse_event(
            x=x,
            y=y,
            window=window,
            alt_down=alt_down,
            control_down=control_down,
            shift_down=shift_down,
        )
        self._mouse_event_dispatch(interactor, event, "mouse_enter")
        return event

    def send_key(self, interactor, key, window=None):
        """ Sent a key press event to the interactor.

        Parameters
        ----------
        interactor : Interactor
            The interactor (or subclass) where to dispatch the event.

        key : string
            The key press to simulate.

        window : AbstractWindow, optional
            The enable AbstractWindow to associate with the event. Default
            is to create a mock class instance. If the window has a focus
            owner then that interactor is used.

        Returns
        -------
        event : KeyEvent
            The event instance after it has be processed by the `interactor`.

        """
        window = self.create_mock_window() if window is None else window
        event = self.create_key_press(key, window=window)
        self._key_event_dispatch(interactor, event)
        return event

    def send_drag_over(self, interactor, x, y, obj, window=None):
        """ Sent a drag_over event to the interactor.

        Parameters
        ----------
        interactor : Interactor
            The interactor (or subclass) where to dispatch the event.

        x : float
            The x coordinates of the mouse position

        y : float
            The y coordinates of the mouse position

        obj : object
            The object(s) being dragged or dropped

        window : AbstractWindow, optional
            The enable AbstractWindow to associate with the event. Default
            is to create a mock class instance. If the window has a mouse
            owner then that interactor is used.

        Returns
        -------
        event : KeyEvent
            The event instance after it has be processed by the `interactor`.

        """
        window = self.create_mock_window() if window is None else window
        event = self.create_drag_event(x=x, y=y, obj=obj, window=window)
        self._drag_event_dispatch(interactor, event, "drag_over")
        return event

    def send_dropped_on(self, interactor, x, y, obj, window=None):
        """ Sent a dropped_on event to the interactor.

        Parameters
        ----------
        interactor : Interactor
            The interactor (or subclass) where to dispatch the event.

        x : float
            The x coordinates of the mouse position

        y : float
            The y coordinates of the mouse position

        obj : object
            The object(s) being dragged or dropped

        window : AbstractWindow, optional
            The enable AbstractWindow to associate with the event. Default
            is to create a mock class instance. If the window has a mouse
            owner then that interactor is used.

        Returns
        -------
        event : KeyEvent
            The event instance after it has be processed by the `interactor`.

        """
        window = self.create_mock_window() if window is None else window
        event = self.create_drag_event(x=x, y=y, obj=obj, window=window)
        self._drag_event_dispatch(interactor, event, "dropped_on")
        return event

    def send_drag_leave(self, interactor, x, y, window=None):
        """ Sent a drag_leave event to the interactor.

        Parameters
        ----------
        interactor : Interactor
            The interactor (or subclass) where to dispatch the event.

        x : float
            The x coordinates of the mouse position

        y : float
            The y coordinates of the mouse position

        window : AbstractWindow, optional
            The enable AbstractWindow to associate with the event. Default
            is to create a mock class instance. If the window has a mouse
            owner then that interactor is used.

        Returns
        -------
        event : KeyEvent
            The event instance after it has be processed by the `interactor`.

        """
        window = self.create_mock_window() if window is None else window
        event = self.create_drag_event(x=x, y=y, window=window)
        self._drag_event_dispatch(interactor, event, "drag_leave")
        return event

    def _mouse_event_dispatch(self, interactor, event, suffix):
        mouse_owner = event.window.mouse_owner
        if mouse_owner is None:
            interactor.dispatch(event, suffix)
        else:
            mouse_owner.dispatch(event, suffix)

    def _key_event_dispatch(self, interactor, event):
        focus_owner = event.window.focus_owner
        if focus_owner is None:
            interactor.dispatch(event, "key_pressed")
        else:
            focus_owner.dispatch(event, "key_pressed")

    def _drag_event_dispatch(self, interactor, event, suffix):
        interactor.dispatch(event, suffix)