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<a href="dxva2_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment"> * DXVA2 HW acceleration</span>
<a name="l00003"></a>00003 <span class="comment"> *</span>
<a name="l00004"></a>00004 <span class="comment"> * copyright (c) 2009 Laurent Aimar</span>
<a name="l00005"></a>00005 <span class="comment"> *</span>
<a name="l00006"></a>00006 <span class="comment"> * This file is part of FFmpeg.</span>
<a name="l00007"></a>00007 <span class="comment"> *</span>
<a name="l00008"></a>00008 <span class="comment"> * FFmpeg is free software; you can redistribute it and/or</span>
<a name="l00009"></a>00009 <span class="comment"> * modify it under the terms of the GNU Lesser General Public</span>
<a name="l00010"></a>00010 <span class="comment"> * License as published by the Free Software Foundation; either</span>
<a name="l00011"></a>00011 <span class="comment"> * version 2.1 of the License, or (at your option) any later version.</span>
<a name="l00012"></a>00012 <span class="comment"> *</span>
<a name="l00013"></a>00013 <span class="comment"> * FFmpeg is distributed in the hope that it will be useful,</span>
<a name="l00014"></a>00014 <span class="comment"> * but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00015"></a>00015 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00016"></a>00016 <span class="comment"> * Lesser General Public License for more details.</span>
<a name="l00017"></a>00017 <span class="comment"> *</span>
<a name="l00018"></a>00018 <span class="comment"> * You should have received a copy of the GNU Lesser General Public</span>
<a name="l00019"></a>00019 <span class="comment"> * License along with FFmpeg; if not, write to the Free Software</span>
<a name="l00020"></a>00020 <span class="comment"> * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA</span>
<a name="l00021"></a>00021 <span class="comment"> */</span>
<a name="l00022"></a>00022 
<a name="l00023"></a>00023 <span class="preprocessor">#ifndef AVCODEC_DXVA_H</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define AVCODEC_DXVA_H</span>
<a name="l00025"></a>00025 <span class="preprocessor"></span><span class="comment"></span>
<a name="l00026"></a>00026 <span class="comment">/**</span>
<a name="l00027"></a>00027 <span class="comment"> * @file</span>
<a name="l00028"></a>00028 <span class="comment"> * @ingroup lavc_codec_hwaccel_dxva2</span>
<a name="l00029"></a>00029 <span class="comment"> * Public libavcodec DXVA2 header.</span>
<a name="l00030"></a>00030 <span class="comment"> */</span>
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 <span class="preprocessor">#if !defined(_WIN32_WINNT) || _WIN32_WINNT &lt; 0x0600</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#undef _WIN32_WINNT</span>
<a name="l00034"></a><a class="code" href="dxva2_8h.html#ac50762666aa00bd3a4308158510f1748">00034</a> <span class="preprocessor"></span><span class="preprocessor">#define _WIN32_WINNT 0x0600</span>
<a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;stdint.h&gt;</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &lt;d3d9.h&gt;</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include &lt;dxva2api.h&gt;</span>
<a name="l00040"></a>00040 <span class="comment"></span>
<a name="l00041"></a>00041 <span class="comment">/**</span>
<a name="l00042"></a>00042 <span class="comment"> * @defgroup lavc_codec_hwaccel_dxva2 DXVA2</span>
<a name="l00043"></a>00043 <span class="comment"> * @ingroup lavc_codec_hwaccel</span>
<a name="l00044"></a>00044 <span class="comment"> *</span>
<a name="l00045"></a>00045 <span class="comment"> * @{</span>
<a name="l00046"></a>00046 <span class="comment"> */</span>
<a name="l00047"></a>00047 
<a name="l00048"></a><a class="code" href="group__lavc__codec__hwaccel__dxva2.html#ga6d5f39a89d3e595eaf4198496c00599e">00048</a> <span class="preprocessor">#define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///&lt; Work around for DXVA2 and old UVD/UVD+ ATI video cards</span>
<a name="l00049"></a><a class="code" href="group__lavc__codec__hwaccel__dxva2.html#ga548f1d5c8e02c1615c7f3569428c990c">00049</a> <span class="preprocessor"></span><span class="preprocessor">#define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO    2 ///&lt; Work around for DXVA2 and old Intel GPUs with ClearVideo interface</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="comment"></span>
<a name="l00051"></a>00051 <span class="comment">/**</span>
<a name="l00052"></a>00052 <span class="comment"> * This structure is used to provides the necessary configurations and data</span>
<a name="l00053"></a>00053 <span class="comment"> * to the DXVA2 FFmpeg HWAccel implementation.</span>
<a name="l00054"></a>00054 <span class="comment"> *</span>
<a name="l00055"></a>00055 <span class="comment"> * The application must make it available as AVCodecContext.hwaccel_context.</span>
<a name="l00056"></a>00056 <span class="comment"> */</span>
<a name="l00057"></a><a class="code" href="structdxva__context.html">00057</a> <span class="keyword">struct </span><a class="code" href="structdxva__context.html" title="This structure is used to provides the necessary configurations and data to the DXVA2 FFmpeg HWAccel ...">dxva_context</a> {<span class="comment"></span>
<a name="l00058"></a>00058 <span class="comment">    /**</span>
<a name="l00059"></a>00059 <span class="comment">     * DXVA2 decoder object</span>
<a name="l00060"></a>00060 <span class="comment">     */</span>
<a name="l00061"></a><a class="code" href="structdxva__context.html#a1029d27444d680f4a35ff5645231121a">00061</a>     IDirectXVideoDecoder *<a class="code" href="structdxva__context.html#a1029d27444d680f4a35ff5645231121a" title="DXVA2 decoder object.">decoder</a>;
<a name="l00062"></a>00062 <span class="comment"></span>
<a name="l00063"></a>00063 <span class="comment">    /**</span>
<a name="l00064"></a>00064 <span class="comment">     * DXVA2 configuration used to create the decoder</span>
<a name="l00065"></a>00065 <span class="comment">     */</span>
<a name="l00066"></a><a class="code" href="structdxva__context.html#aa384da68277dd76f744c4ed23d27c4be">00066</a>     <span class="keyword">const</span> DXVA2_ConfigPictureDecode *<a class="code" href="structdxva__context.html#aa384da68277dd76f744c4ed23d27c4be" title="DXVA2 configuration used to create the decoder.">cfg</a>;
<a name="l00067"></a>00067 <span class="comment"></span>
<a name="l00068"></a>00068 <span class="comment">    /**</span>
<a name="l00069"></a>00069 <span class="comment">     * The number of surface in the surface array</span>
<a name="l00070"></a>00070 <span class="comment">     */</span>
<a name="l00071"></a><a class="code" href="structdxva__context.html#a850b67a58a1925ea525461f7e2899384">00071</a>     <span class="keywordtype">unsigned</span> <a class="code" href="structdxva__context.html#a850b67a58a1925ea525461f7e2899384" title="The number of surface in the surface array.">surface_count</a>;
<a name="l00072"></a>00072 <span class="comment"></span>
<a name="l00073"></a>00073 <span class="comment">    /**</span>
<a name="l00074"></a>00074 <span class="comment">     * The array of Direct3D surfaces used to create the decoder</span>
<a name="l00075"></a>00075 <span class="comment">     */</span>
<a name="l00076"></a><a class="code" href="structdxva__context.html#a68afa12df83019834d8ff22a08788054">00076</a>     LPDIRECT3DSURFACE9 *<a class="code" href="structdxva__context.html#a68afa12df83019834d8ff22a08788054" title="The array of Direct3D surfaces used to create the decoder.">surface</a>;
<a name="l00077"></a>00077 <span class="comment"></span>
<a name="l00078"></a>00078 <span class="comment">    /**</span>
<a name="l00079"></a>00079 <span class="comment">     * A bit field configuring the workarounds needed for using the decoder</span>
<a name="l00080"></a>00080 <span class="comment">     */</span>
<a name="l00081"></a><a class="code" href="structdxva__context.html#a5d10a13f859a2a39ef586786e2f836ea">00081</a>     uint64_t <a class="code" href="structdxva__context.html#a5d10a13f859a2a39ef586786e2f836ea" title="A bit field configuring the workarounds needed for using the decoder.">workaround</a>;
<a name="l00082"></a>00082 <span class="comment"></span>
<a name="l00083"></a>00083 <span class="comment">    /**</span>
<a name="l00084"></a>00084 <span class="comment">     * Private to the FFmpeg AVHWAccel implementation</span>
<a name="l00085"></a>00085 <span class="comment">     */</span>
<a name="l00086"></a><a class="code" href="structdxva__context.html#ab523653754a6a6eba2fa2782fa6ca8f2">00086</a>     <span class="keywordtype">unsigned</span> <a class="code" href="structdxva__context.html#ab523653754a6a6eba2fa2782fa6ca8f2" title="Private to the FFmpeg AVHWAccel implementation.">report_id</a>;
<a name="l00087"></a>00087 };
<a name="l00088"></a>00088 <span class="comment"></span>
<a name="l00089"></a>00089 <span class="comment">/**</span>
<a name="l00090"></a>00090 <span class="comment"> * @}</span>
<a name="l00091"></a>00091 <span class="comment"> */</span>
<a name="l00092"></a>00092 
<a name="l00093"></a>00093 <span class="preprocessor">#endif </span><span class="comment">/* AVCODEC_DXVA_H */</span>
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