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<div class="title">libavutil/motion_vector.h</div>  </div>
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<a href="motion__vector_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment"> * This file is part of FFmpeg.</span>
<a name="l00003"></a>00003 <span class="comment"> *</span>
<a name="l00004"></a>00004 <span class="comment"> * FFmpeg is free software; you can redistribute it and/or</span>
<a name="l00005"></a>00005 <span class="comment"> * modify it under the terms of the GNU Lesser General Public</span>
<a name="l00006"></a>00006 <span class="comment"> * License as published by the Free Software Foundation; either</span>
<a name="l00007"></a>00007 <span class="comment"> * version 2.1 of the License, or (at your option) any later version.</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * FFmpeg is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment"> * but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00012"></a>00012 <span class="comment"> * Lesser General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"> *</span>
<a name="l00014"></a>00014 <span class="comment"> * You should have received a copy of the GNU Lesser General Public</span>
<a name="l00015"></a>00015 <span class="comment"> * License along with FFmpeg; if not, write to the Free Software</span>
<a name="l00016"></a>00016 <span class="comment"> * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA</span>
<a name="l00017"></a>00017 <span class="comment"> */</span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef AVUTIL_MOTION_VECTOR_H</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define AVUTIL_MOTION_VECTOR_H</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &lt;stdint.h&gt;</span>
<a name="l00023"></a>00023 
<a name="l00024"></a><a class="code" href="structAVMotionVector.html">00024</a> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structAVMotionVector.html">AVMotionVector</a> {<span class="comment"></span>
<a name="l00025"></a>00025 <span class="comment">    /**</span>
<a name="l00026"></a>00026 <span class="comment">     * Where the current macroblock comes from; negative value when it comes</span>
<a name="l00027"></a>00027 <span class="comment">     * from the past, positive value when it comes from the future.</span>
<a name="l00028"></a>00028 <span class="comment">     * XXX: set exact relative ref frame reference instead of a +/- 1 &quot;direction&quot;.</span>
<a name="l00029"></a>00029 <span class="comment">     */</span>
<a name="l00030"></a><a class="code" href="structAVMotionVector.html#a0cb88b0996a7313be9f91b92b82819b7">00030</a>     int32_t <a class="code" href="structAVMotionVector.html#a0cb88b0996a7313be9f91b92b82819b7" title="Where the current macroblock comes from; negative value when it comes from the past, positive value when it comes from the future.">source</a>;<span class="comment"></span>
<a name="l00031"></a>00031 <span class="comment">    /**</span>
<a name="l00032"></a>00032 <span class="comment">     * Width and height of the block.</span>
<a name="l00033"></a>00033 <span class="comment">     */</span>
<a name="l00034"></a><a class="code" href="structAVMotionVector.html#ae208462700b6b52d22ed38e9d62cf2cf">00034</a>     uint8_t <a class="code" href="structAVMotionVector.html#ae208462700b6b52d22ed38e9d62cf2cf" title="Width and height of the block.">w</a>, <a class="code" href="structAVMotionVector.html#aaa41c9b570ff085251521a1198c1de9c">h</a>;<span class="comment"></span>
<a name="l00035"></a>00035 <span class="comment">    /**</span>
<a name="l00036"></a>00036 <span class="comment">     * Absolute source position. Can be outside the frame area.</span>
<a name="l00037"></a>00037 <span class="comment">     */</span>
<a name="l00038"></a><a class="code" href="structAVMotionVector.html#a1b8d6c20870c520796eaf4ed05a4e8f3">00038</a>     int16_t <a class="code" href="structAVMotionVector.html#af1cf3b7f185df7d95107625bc10c5c59" title="Absolute source position.">src_x</a>, <a class="code" href="structAVMotionVector.html#a1b8d6c20870c520796eaf4ed05a4e8f3">src_y</a>;<span class="comment"></span>
<a name="l00039"></a>00039 <span class="comment">    /**</span>
<a name="l00040"></a>00040 <span class="comment">     * Absolute destination position. Can be outside the frame area.</span>
<a name="l00041"></a>00041 <span class="comment">     */</span>
<a name="l00042"></a><a class="code" href="structAVMotionVector.html#af291ce180b66e55c0f6810f11fa7caa3">00042</a>     int16_t <a class="code" href="structAVMotionVector.html#a5d5d77435dccd823b781d4a9e8647eb0" title="Absolute destination position.">dst_x</a>, <a class="code" href="structAVMotionVector.html#af291ce180b66e55c0f6810f11fa7caa3">dst_y</a>;<span class="comment"></span>
<a name="l00043"></a>00043 <span class="comment">    /**</span>
<a name="l00044"></a>00044 <span class="comment">     * Extra flag information.</span>
<a name="l00045"></a>00045 <span class="comment">     * Currently unused.</span>
<a name="l00046"></a>00046 <span class="comment">     */</span>
<a name="l00047"></a><a class="code" href="structAVMotionVector.html#a75d00ba82df36ec5e697527ddb9addcc">00047</a>     uint64_t <a class="code" href="structAVMotionVector.html#a75d00ba82df36ec5e697527ddb9addcc" title="Extra flag information.">flags</a>;
<a name="l00048"></a>00048 } <a class="code" href="structAVMotionVector.html">AVMotionVector</a>;
<a name="l00049"></a>00049 
<a name="l00050"></a>00050 <span class="preprocessor">#endif </span><span class="comment">/* AVUTIL_MOTION_VECTOR_H */</span>
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